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Searched refs:setGammaRamp (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Main/
DFrameBufferWin.hpp39 virtual void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) = 0;
DFrameBufferGDI.hpp38 void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) override;
DFrameBufferDD.hpp40 void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) override;
DFrameBufferGDI.cpp111 void FrameBufferGDI::setGammaRamp(GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() function in sw::FrameBufferGDI
DFrameBufferDD.cpp372 void FrameBufferDD::setGammaRamp(GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() function in sw::FrameBufferDD
/external/swiftshader/src/D3D9/
DDirect3DSwapChain9.hpp54 void setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate);
DDirect3DSwapChain9.cpp382 void Direct3DSwapChain9::setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() function in D3D9::Direct3DSwapChain9
384 frameBuffer->setGammaRamp(gammaRamp, calibrate); in setGammaRamp()
DDirect3DDevice9.cpp2766 swapChain->setGammaRamp((sw::GammaRamp*)ramp, flags & D3DSGR_CALIBRATE); in SetGammaRamp()