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Searched refs:setModelMatrix (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.hpp202 virtual void setModelMatrix(const Matrix &M, int i = 0);
DRenderer.hpp377 virtual void setModelMatrix(const Matrix &M, int i = 0);
DVertexProcessor.cpp217 void VertexProcessor::setModelMatrix(const Matrix &M, int i) in setModelMatrix() function in sw::VertexProcessor
DRenderer.cpp2496 void Renderer::setModelMatrix(const Matrix &M, int i) in setModelMatrix() function in sw::Renderer
2498 VertexProcessor::setModelMatrix(M, i); in setModelMatrix()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp2241 renderer->setModelMatrix(C * M); in MultiplyTransform()
2276 renderer->setModelMatrix(C * M, state - 256); in MultiplyTransform()
5090 renderer->setModelMatrix(M); in SetTransform()
5125 renderer->setModelMatrix(M, state - 256); in SetTransform()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1963 device->setModelMatrix(modelViewStack.current()); in applyState()