Home
last modified time | relevance | path

Searched refs:setRenderbufferStorage (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h463 void setRenderbufferStorage(RenderbufferStorage *renderbuffer);
DlibGLES_CM.cpp3448 context->setRenderbufferStorage(new es1::Depthbuffer(width, height, 0)); in RenderbufferStorageOES()
3455 context->setRenderbufferStorage(new es1::Colorbuffer(width, height, internalformat, 0)); in RenderbufferStorageOES()
3458 context->setRenderbufferStorage(new es1::Stencilbuffer(width, height, 0)); in RenderbufferStorageOES()
3461 context->setRenderbufferStorage(new es1::DepthStencilbuffer(width, height, 0)); in RenderbufferStorageOES()
DContext.cpp1046 void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer) in setRenderbufferStorage() function in es1::Context
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp1495 context->setRenderbufferStorage(new es2::Depthbuffer(width, height, internalformat, samples)); in glRenderbufferStorageMultisample()
1535 context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples)); in glRenderbufferStorageMultisample()
1538 context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples)); in glRenderbufferStorageMultisample()
1542 …context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, internalformat, samples… in glRenderbufferStorageMultisample()
DContext.h607 void setRenderbufferStorage(RenderbufferStorage *renderbuffer);
DlibGLESv2.cpp4697 context->setRenderbufferStorage(new es2::Depthbuffer(width, height, internalformat, samples)); in RenderbufferStorageMultisampleANGLE()
4741 context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples)); in RenderbufferStorageMultisampleANGLE()
4744 context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples)); in RenderbufferStorageMultisampleANGLE()
4753 …context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, internalformat, samples… in RenderbufferStorageMultisampleANGLE()
DContext.cpp1409 void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer) in setRenderbufferStorage() function in es2::Context
/external/swiftshader/src/OpenGL/libGL/
DContext.h636 void setRenderbufferStorage(RenderbufferStorage *renderbuffer);
DlibGL.cpp3886 context->setRenderbufferStorage(new gl::Depthbuffer(width, height, samples)); in glRenderbufferStorageMultisampleANGLE()
3893 context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples)); in glRenderbufferStorageMultisampleANGLE()
3896 context->setRenderbufferStorage(new gl::Stencilbuffer(width, height, samples)); in glRenderbufferStorageMultisampleANGLE()
3899 context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples)); in glRenderbufferStorageMultisampleANGLE()
DContext.cpp1097 void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer) in setRenderbufferStorage() function in gl::Context