Searched refs:setRenderbufferStorage (Results 1 – 10 of 10) sorted by relevance
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 463 void setRenderbufferStorage(RenderbufferStorage *renderbuffer);
|
D | libGLES_CM.cpp | 3448 context->setRenderbufferStorage(new es1::Depthbuffer(width, height, 0)); in RenderbufferStorageOES() 3455 context->setRenderbufferStorage(new es1::Colorbuffer(width, height, internalformat, 0)); in RenderbufferStorageOES() 3458 context->setRenderbufferStorage(new es1::Stencilbuffer(width, height, 0)); in RenderbufferStorageOES() 3461 context->setRenderbufferStorage(new es1::DepthStencilbuffer(width, height, 0)); in RenderbufferStorageOES()
|
D | Context.cpp | 1046 void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer) in setRenderbufferStorage() function in es1::Context
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 1495 context->setRenderbufferStorage(new es2::Depthbuffer(width, height, internalformat, samples)); in glRenderbufferStorageMultisample() 1535 context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples)); in glRenderbufferStorageMultisample() 1538 context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples)); in glRenderbufferStorageMultisample() 1542 …context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, internalformat, samples… in glRenderbufferStorageMultisample()
|
D | Context.h | 607 void setRenderbufferStorage(RenderbufferStorage *renderbuffer);
|
D | libGLESv2.cpp | 4697 context->setRenderbufferStorage(new es2::Depthbuffer(width, height, internalformat, samples)); in RenderbufferStorageMultisampleANGLE() 4741 context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples)); in RenderbufferStorageMultisampleANGLE() 4744 context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples)); in RenderbufferStorageMultisampleANGLE() 4753 …context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, internalformat, samples… in RenderbufferStorageMultisampleANGLE()
|
D | Context.cpp | 1409 void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer) in setRenderbufferStorage() function in es2::Context
|
/external/swiftshader/src/OpenGL/libGL/ |
D | Context.h | 636 void setRenderbufferStorage(RenderbufferStorage *renderbuffer);
|
D | libGL.cpp | 3886 context->setRenderbufferStorage(new gl::Depthbuffer(width, height, samples)); in glRenderbufferStorageMultisampleANGLE() 3893 context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples)); in glRenderbufferStorageMultisampleANGLE() 3896 context->setRenderbufferStorage(new gl::Stencilbuffer(width, height, samples)); in glRenderbufferStorageMultisampleANGLE() 3899 context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples)); in glRenderbufferStorageMultisampleANGLE()
|
D | Context.cpp | 1097 void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer) in setRenderbufferStorage() function in gl::Context
|