Searched refs:setStencilFailOperation (Results 1 – 9 of 9) sorted by relevance
255 virtual void setStencilFailOperation(StencilOperation stencilFailOperation);
567 void PixelProcessor::setStencilFailOperation(StencilOperation stencilFailOperation) in setStencilFailOperation() function in sw::PixelProcessor
63 setStencilFailOperation(OPERATION_KEEP); in Device()
1814 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
3339 renderer->setStencilFailOperation(sw::OPERATION_KEEP); in SetRenderState()3342 renderer->setStencilFailOperation(sw::OPERATION_ZERO); in SetRenderState()3345 renderer->setStencilFailOperation(sw::OPERATION_REPLACE); in SetRenderState()3348 renderer->setStencilFailOperation(sw::OPERATION_INCRSAT); in SetRenderState()3351 renderer->setStencilFailOperation(sw::OPERATION_DECRSAT); in SetRenderState()3354 renderer->setStencilFailOperation(sw::OPERATION_INVERT); in SetRenderState()3357 renderer->setStencilFailOperation(sw::OPERATION_INCR); in SetRenderState()3360 renderer->setStencilFailOperation(sw::OPERATION_DECR); in SetRenderState()
61 setStencilFailOperation(OPERATION_KEEP); in Device()
1802 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()1834 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()
66 setStencilFailOperation(OPERATION_KEEP); in Device()
2806 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()2838 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()