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Searched refs:setStencilFailOperation (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Renderer/
DPixelProcessor.hpp255 virtual void setStencilFailOperation(StencilOperation stencilFailOperation);
DPixelProcessor.cpp567 void PixelProcessor::setStencilFailOperation(StencilOperation stencilFailOperation) in setStencilFailOperation() function in sw::PixelProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp63 setStencilFailOperation(OPERATION_KEEP); in Device()
DContext.cpp1814 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3339 renderer->setStencilFailOperation(sw::OPERATION_KEEP); in SetRenderState()
3342 renderer->setStencilFailOperation(sw::OPERATION_ZERO); in SetRenderState()
3345 renderer->setStencilFailOperation(sw::OPERATION_REPLACE); in SetRenderState()
3348 renderer->setStencilFailOperation(sw::OPERATION_INCRSAT); in SetRenderState()
3351 renderer->setStencilFailOperation(sw::OPERATION_DECRSAT); in SetRenderState()
3354 renderer->setStencilFailOperation(sw::OPERATION_INVERT); in SetRenderState()
3357 renderer->setStencilFailOperation(sw::OPERATION_INCR); in SetRenderState()
3360 renderer->setStencilFailOperation(sw::OPERATION_DECR); in SetRenderState()
/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp61 setStencilFailOperation(OPERATION_KEEP); in Device()
DContext.cpp1802 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
1834 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp66 setStencilFailOperation(OPERATION_KEEP); in Device()
DContext.cpp2806 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
2838 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()