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Searched refs:setStencilFailOperationCCW (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Renderer/
DPixelProcessor.hpp263 virtual void setStencilFailOperationCCW(StencilOperation stencilFailOperation);
DPixelProcessor.cpp604 void PixelProcessor::setStencilFailOperationCCW(StencilOperation stencilFailOperation) in setStencilFailOperationCCW() function in sw::PixelProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp80 setStencilFailOperationCCW(OPERATION_KEEP); in Device()
DContext.cpp1824 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3765 renderer->setStencilFailOperationCCW(sw::OPERATION_KEEP); in SetRenderState()
3768 renderer->setStencilFailOperationCCW(sw::OPERATION_ZERO); in SetRenderState()
3771 renderer->setStencilFailOperationCCW(sw::OPERATION_REPLACE); in SetRenderState()
3774 renderer->setStencilFailOperationCCW(sw::OPERATION_INCRSAT); in SetRenderState()
3777 renderer->setStencilFailOperationCCW(sw::OPERATION_DECRSAT); in SetRenderState()
3780 renderer->setStencilFailOperationCCW(sw::OPERATION_INVERT); in SetRenderState()
3783 renderer->setStencilFailOperationCCW(sw::OPERATION_INCR); in SetRenderState()
3786 renderer->setStencilFailOperationCCW(sw::OPERATION_DECR); in SetRenderState()
/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp78 setStencilFailOperationCCW(OPERATION_KEEP); in Device()
DContext.cpp1812 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()
1824 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp82 setStencilFailOperationCCW(OPERATION_KEEP); in Device()
DContext.cpp2816 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()
2828 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()