Searched refs:setStencilPassOperationCCW (Results 1 – 9 of 9) sorted by relevance
264 virtual void setStencilPassOperationCCW(StencilOperation stencilPassOperation);
609 void PixelProcessor::setStencilPassOperationCCW(StencilOperation stencilPassOperation) in setStencilPassOperationCCW() function in sw::PixelProcessor
82 setStencilPassOperationCCW(OPERATION_KEEP); in Device()
1826 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
3827 renderer->setStencilPassOperationCCW(sw::OPERATION_KEEP); in SetRenderState()3830 renderer->setStencilPassOperationCCW(sw::OPERATION_ZERO); in SetRenderState()3833 renderer->setStencilPassOperationCCW(sw::OPERATION_REPLACE); in SetRenderState()3836 renderer->setStencilPassOperationCCW(sw::OPERATION_INCRSAT); in SetRenderState()3839 renderer->setStencilPassOperationCCW(sw::OPERATION_DECRSAT); in SetRenderState()3842 renderer->setStencilPassOperationCCW(sw::OPERATION_INVERT); in SetRenderState()3845 renderer->setStencilPassOperationCCW(sw::OPERATION_INCR); in SetRenderState()3848 renderer->setStencilPassOperationCCW(sw::OPERATION_DECR); in SetRenderState()
80 setStencilPassOperationCCW(OPERATION_KEEP); in Device()
1814 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); in applyState()1826 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
84 setStencilPassOperationCCW(OPERATION_KEEP); in Device()
2818 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); in applyState()2830 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()