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Searched refs:setStencilReference (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Renderer/
DPixelProcessor.hpp253 virtual void setStencilReference(int stencilReference);
DPixelProcessor.cpp543 void PixelProcessor::setStencilReference(int stencilReference) in setStencilReference() function in sw::PixelProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp67 setStencilReference(0); in Device()
DContext.cpp1811 …device->setStencilReference((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStenc… in applyState()
/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp65 setStencilReference(0); in Device()
DContext.cpp1799 …device->setStencilReference((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStenc… in applyState()
1831 …device->setStencilReference((mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : … in applyState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp70 setStencilReference(0); in Device()
DContext.cpp2803 …device->setStencilReference((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStenc… in applyState()
2835 …device->setStencilReference((mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : … in applyState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3460 renderer->setStencilReference(value); in SetRenderState()
/external/vulkan-validation-layers/include/vulkan/
Dvulkan.hpp13946 void setStencilReference( StencilFaceFlags faceMask, uint32_t reference ) const in setStencilReference() function in vk::CommandBuffer
13953 void setStencilReference( StencilFaceFlags faceMask, uint32_t reference ) const in setStencilReference() function in vk::CommandBuffer