Searched refs:setStencilZFailOperationCCW (Results 1 – 9 of 9) sorted by relevance
265 virtual void setStencilZFailOperationCCW(StencilOperation stencilZFailOperation);
614 void PixelProcessor::setStencilZFailOperationCCW(StencilOperation stencilZFailOperation) in setStencilZFailOperationCCW() function in sw::PixelProcessor
81 setStencilZFailOperationCCW(OPERATION_KEEP); in Device()
1825 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
3796 renderer->setStencilZFailOperationCCW(sw::OPERATION_KEEP); in SetRenderState()3799 renderer->setStencilZFailOperationCCW(sw::OPERATION_ZERO); in SetRenderState()3802 renderer->setStencilZFailOperationCCW(sw::OPERATION_REPLACE); in SetRenderState()3805 renderer->setStencilZFailOperationCCW(sw::OPERATION_INCRSAT); in SetRenderState()3808 renderer->setStencilZFailOperationCCW(sw::OPERATION_DECRSAT); in SetRenderState()3811 renderer->setStencilZFailOperationCCW(sw::OPERATION_INVERT); in SetRenderState()3814 renderer->setStencilZFailOperationCCW(sw::OPERATION_INCR); in SetRenderState()3817 renderer->setStencilZFailOperationCCW(sw::OPERATION_DECR); in SetRenderState()
79 setStencilZFailOperationCCW(OPERATION_KEEP); in Device()
1813 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); in applyState()1825 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
83 setStencilZFailOperationCCW(OPERATION_KEEP); in Device()
2817 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); in applyState()2829 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()