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Searched refs:setStencilZFailOperationCCW (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Renderer/
DPixelProcessor.hpp265 virtual void setStencilZFailOperationCCW(StencilOperation stencilZFailOperation);
DPixelProcessor.cpp614 void PixelProcessor::setStencilZFailOperationCCW(StencilOperation stencilZFailOperation) in setStencilZFailOperationCCW() function in sw::PixelProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp81 setStencilZFailOperationCCW(OPERATION_KEEP); in Device()
DContext.cpp1825 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3796 renderer->setStencilZFailOperationCCW(sw::OPERATION_KEEP); in SetRenderState()
3799 renderer->setStencilZFailOperationCCW(sw::OPERATION_ZERO); in SetRenderState()
3802 renderer->setStencilZFailOperationCCW(sw::OPERATION_REPLACE); in SetRenderState()
3805 renderer->setStencilZFailOperationCCW(sw::OPERATION_INCRSAT); in SetRenderState()
3808 renderer->setStencilZFailOperationCCW(sw::OPERATION_DECRSAT); in SetRenderState()
3811 renderer->setStencilZFailOperationCCW(sw::OPERATION_INVERT); in SetRenderState()
3814 renderer->setStencilZFailOperationCCW(sw::OPERATION_INCR); in SetRenderState()
3817 renderer->setStencilZFailOperationCCW(sw::OPERATION_DECR); in SetRenderState()
/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp79 setStencilZFailOperationCCW(OPERATION_KEEP); in Device()
DContext.cpp1813 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); in applyState()
1825 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp83 setStencilZFailOperationCCW(OPERATION_KEEP); in Device()
DContext.cpp2817 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); in applyState()
2829 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()