Searched refs:setStencilbuffer (Results 1 – 10 of 10) sorted by relevance
/external/swiftshader/src/OpenGL/libGL/ |
D | Framebuffer.h | 46 void setStencilbuffer(GLenum type, GLuint stencilbuffer);
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D | Framebuffer.cpp | 76 void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer) in setStencilbuffer() function in gl::Framebuffer
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D | libGL.cpp | 1916 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); in glFramebufferRenderbuffer() 2027 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break; in glFramebufferTexture2D()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Framebuffer.h | 43 void setStencilbuffer(GLenum type, GLuint stencilbuffer);
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D | Framebuffer.cpp | 76 void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer) in setStencilbuffer() function in es1::Framebuffer
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D | libGLES_CM.cpp | 1484 framebuffer->setStencilbuffer(GL_RENDERBUFFER_OES, renderbuffer); in FramebufferRenderbufferOES() 1564 case GL_STENCIL_ATTACHMENT_OES: framebuffer->setStencilbuffer(textarget, texture); break; in FramebufferTexture2DOES()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Framebuffer.h | 44 void setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level = 0, GLint layer = 0);
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D | Framebuffer.cpp | 94 void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level, GLint layer) in setStencilbuffer() function in es2::Framebuffer
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D | libGLESv2.cpp | 2035 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); in FramebufferRenderbuffer() 2041 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); in FramebufferRenderbuffer() 2176 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level); break; in FramebufferTexture2D() 6660 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break; in FramebufferTexture3DOES()
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D | libGLESv3.cpp | 1657 framebuffer->setStencilbuffer(textarget, texture, level, layer); in glFramebufferTextureLayer() 1661 framebuffer->setStencilbuffer(textarget, texture, level, layer); in glFramebufferTextureLayer()
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