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Searched refs:setSwizzleG (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp178 void setSwizzleG(SwizzleType swizzleG);
DVertexProcessor.hpp260 virtual void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
DPixelProcessor.hpp235 virtual void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
DRenderer.hpp345 virtual void setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG);
DVertexProcessor.cpp614 void VertexProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) in setSwizzleG() function in sw::VertexProcessor
618 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleG(swizzleG); in setSwizzleG()
DSampler.cpp322 void Sampler::setSwizzleG(SwizzleType swizzleG) in setSwizzleG() function in sw::Sampler
DPixelProcessor.cpp456 void PixelProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) in setSwizzleG() function in sw::PixelProcessor
460 context->sampler[sampler].setSwizzleG(swizzleG); in setSwizzleG()
DRenderer.cpp2314 void Renderer::setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG) in setSwizzleG() function in sw::Renderer
2318 PixelProcessor::setSwizzleG(sampler, swizzleG); in setSwizzleG()
2322 VertexProcessor::setSwizzleG(sampler, swizzleG); in setSwizzleG()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h76 bool setSwizzleG(GLenum swizzleG);
DTexture.cpp262 bool Texture::setSwizzleG(GLenum swizzleG) in setSwizzleG() function in es2::Texture
DlibGLESv2.cpp5267 if(clientVersion < 3 || !texture->setSwizzleG((GLenum)param)) in TexParameterf()
5416 if(clientVersion < 3 || !texture->setSwizzleG((GLenum)param)) in TexParameteri()
DContext.cpp3072 device->setSwizzleG(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleG)); in applyTextures()