Searched refs:setTextureLevel (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 166 void setTextureLevel(int face, int level, Surface *surface, TextureType type);
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D | Renderer.hpp | 332 …virtual void setTextureLevel(unsigned int sampler, unsigned int face, unsigned int level, Surface …
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D | Sampler.cpp | 110 void Sampler::setTextureLevel(int face, int level, Surface *surface, TextureType type) in setTextureLevel() function in sw::Sampler
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D | Renderer.cpp | 2175 …void Renderer::setTextureLevel(unsigned int sampler, unsigned int face, unsigned int level, Surfac… in setTextureLevel() function in sw::Renderer 2179 context->sampler[sampler].setTextureLevel(face, level, surface, type); in setTextureLevel()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 3141 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); in applyTexture() 3162 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_3D); in applyTexture() 3183 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D_ARRAY); in applyTexture() 3206 device->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); in applyTexture() 3214 device->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); in applyTexture()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 2132 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); in applyTexture() 2155 device->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); in applyTexture() 2163 device->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); in applyTexture()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 6112 renderer->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); in bindTextures() 6141 renderer->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); in bindTextures() 6169 renderer->setTextureLevel(sampler, 0, mipmapLevel, volume, sw::TEXTURE_3D); in bindTextures() 6179 renderer->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); in bindTextures()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 2357 device->setTextureLevel(index, 0, mipmapLevel, surface, sw::TEXTURE_2D); in applyTexture() 2364 device->setTextureLevel(index, 0, 0, 0, sw::TEXTURE_NULL); in applyTexture()
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