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Searched refs:setTextureLevel (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp166 void setTextureLevel(int face, int level, Surface *surface, TextureType type);
DRenderer.hpp332 …virtual void setTextureLevel(unsigned int sampler, unsigned int face, unsigned int level, Surface …
DSampler.cpp110 void Sampler::setTextureLevel(int face, int level, Surface *surface, TextureType type) in setTextureLevel() function in sw::Sampler
DRenderer.cpp2175 …void Renderer::setTextureLevel(unsigned int sampler, unsigned int face, unsigned int level, Surfac… in setTextureLevel() function in sw::Renderer
2179 context->sampler[sampler].setTextureLevel(face, level, surface, type); in setTextureLevel()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3141 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); in applyTexture()
3162 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_3D); in applyTexture()
3183 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D_ARRAY); in applyTexture()
3206 device->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); in applyTexture()
3214 device->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); in applyTexture()
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp2132 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); in applyTexture()
2155 device->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); in applyTexture()
2163 device->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); in applyTexture()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp6112 renderer->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); in bindTextures()
6141 renderer->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); in bindTextures()
6169 renderer->setTextureLevel(sampler, 0, mipmapLevel, volume, sw::TEXTURE_3D); in bindTextures()
6179 renderer->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); in bindTextures()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp2357 device->setTextureLevel(index, 0, mipmapLevel, surface, sw::TEXTURE_2D); in applyTexture()
2364 device->setTextureLevel(index, 0, 0, 0, sw::TEXTURE_NULL); in applyTexture()