Searched refs:setUniform1fv (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/OpenGL/libGL/ |
D | Program.h | 92 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
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D | Context.cpp | 1698 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.near"), 1, &nearFarDiff[0]); in applyRenderTarget() 1699 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.far"), 1, &nearFarDiff[1]); in applyRenderTarget() 1700 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.diff"), 1, &nearFarDiff[2]); in applyRenderTarget()
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D | Program.cpp | 293 bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) in setUniform1fv() function in gl::Program
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D | libGL.cpp | 4695 if(!program->setUniform1fv(location, count, v)) in glUniform1fv()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 148 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
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D | Context.cpp | 2725 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.near"), 1, &nearFarDiff[0]); in applyRenderTarget() 2726 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.far"), 1, &nearFarDiff[1]); in applyRenderTarget() 2727 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.diff"), 1, &nearFarDiff[2]); in applyRenderTarget()
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D | Program.cpp | 519 bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) in setUniform1fv() function in es2::Program
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D | libGLESv2.cpp | 5552 if(!program->setUniform1fv(location, count, v)) in Uniform1fv()
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