Searched refs:shadeModel (Results 1 – 2 of 2) sorted by relevance
253 GLenum shadeModel; member
86 mState.shadeModel = GL_SMOOTH; in Context()593 mState.shadeModel = mode; in setShadeModel()1921 switch(mState.shadeModel) in applyState()1923 default: UNREACHABLE(mState.shadeModel); in applyState()