Searched refs:shaderTemplate (Results 1 – 7 of 7) sorted by relevance
118 const tcu::StringTemplate shaderTemplate (shaderTemplateSrc); in createTests() local154 const string mapped = shaderTemplate.specialize(shaderTemplateParams); in createTests()208 const string mapped = shaderTemplate.specialize(shaderTemplateParams); in createTests()
367 const tcu::StringTemplate shaderTemplate(shaderTemplateString); in specializeShader() local378 return shaderTemplate.specialize(parameters); in specializeShader()
343 StringTemplate shaderTemplate(getTemplate(tmpl)); in makeDiscardCase() local364 …return new ShaderDiscardCase(context, name.c_str(), description.c_str(), shaderTemplate.specialize… in makeDiscardCase()
333 StringTemplate shaderTemplate(getTemplate(tmpl)); in makeDiscardCase() local352 …return new ShaderDiscardCase(context, name.c_str(), description.c_str(), shaderTemplate.specialize… in makeDiscardCase()
335 StringTemplate shaderTemplate(getTemplate(tmpl)); in makeDiscardCase() local354 …e>(new ShaderDiscardCase(testCtx, name.c_str(), description.c_str(), shaderTemplate.specialize(par… in makeDiscardCase()
277 const StringTemplate shaderTemplate ( in createOpFUnordGroup() local351 spec.assembly = shaderTemplate.specialize(specializations); in createOpFUnordGroup()400 const StringTemplate shaderTemplate ( in createOpAtomicGroup() local485 spec.assembly = shaderTemplate.specialize(specializations); in createOpAtomicGroup()661 const StringTemplate shaderTemplate ( in createNoContractionGroup() local730 spec.assembly = shaderTemplate.specialize(specializations); in createNoContractionGroup()1493 const StringTemplate shaderTemplate ( in createSpecConstantGroup() local1588 spec.assembly = shaderTemplate.specialize(specializations); in createSpecConstantGroup()2152 const StringTemplate shaderTemplate ( in createOpSourceGroup() local2229 spec.assembly = shaderTemplate.specialize(specializations); in createOpSourceGroup()[all …]
344 const char* shaderTemplate = "${GLSL_VERSION_DECL}\n" in generateShaderSource() local367 return tcu::StringTemplate(shaderTemplate).specialize(params); in generateShaderSource()