/external/deqp/modules/gles2/functional/ |
D | es2fShaderIndexingTests.cpp | 1053 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1054 …ring name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init() 1055 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init() 1081 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1082 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init() 1083 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init() 1117 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1118 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init() 1119 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init() 1153 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local [all …]
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D | es2fShaderLoopTests.cpp | 1307 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1310 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init() 1311 …onName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader."; in init() 1330 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1333 string name = string(loopCaseName) + "_" + shaderTypeName; in init() 1334 …oopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader."; in init()
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D | es2fShaderApiTests.cpp | 864 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramStateCase() local 866 const std::string caseName = name + "_" + shaderTypeName; in addProgramStateCase() 867 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader."; in addProgramStateCase()
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D | es2fShaderOperatorTests.cpp | 1284 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1376 name += shaderTypeName; in init() 1436 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1439 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init() 1499 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1502 …ecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderIndexingTests.cpp | 1018 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1019 …ring name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init() 1020 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init() 1046 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1047 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init() 1048 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init() 1082 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1083 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init() 1084 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init() 1124 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local [all …]
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D | es3fShaderLoopTests.cpp | 1183 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1186 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init() 1187 …onName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader."; in init() 1206 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1209 string name = string(loopCaseName) + "_" + shaderTypeName; in init() 1210 …oopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader."; in init()
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D | es3fShaderApiTests.cpp | 924 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramStateCase() local 926 const std::string caseName = name + "_" + shaderTypeName; in addProgramStateCase() 927 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader."; in addProgramStateCase() 1489 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramBinaryPersistenceCase() local 1491 const std::string caseName = name + "_" + shaderTypeName; in addProgramBinaryPersistenceCase() 1492 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader."; in addProgramBinaryPersistenceCase() 1684 const std::string shaderTypeName = getShaderTypeName(shaderType); in init() local 1686 const std::string caseName = std::string("replace_source_") + shaderTypeName; in init() 1687 …const std::string caseDesc = std::string("Replace source code of ") + shaderTypeName + " shader.… in init()
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D | es3fShaderOperatorTests.cpp | 1922 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 2024 name += shaderTypeName; in init() 2089 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 2092 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init() 2154 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 2157 …ecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 1111 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1112 …ring name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init() 1113 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init() 1141 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1142 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init() 1143 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init() 1179 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1180 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init() 1181 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init() 1223 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local [all …]
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D | vktShaderRenderLoopTests.cpp | 1324 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1327 …tring testName = std::string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init() 1328 …onName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader."; in init() 1348 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1351 std::string name = std::string(loopCaseName) + "_" + shaderTypeName; in init() 1352 …oopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader."; in init()
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D | vktShaderRenderOperatorTests.cpp | 1880 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1983 name += shaderTypeName; in init() 2047 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 2050 std::string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init() 2112 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 2115 …ecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderBuiltinConstantTests.cpp | 263 const char* const shaderTypeName = glu::getShaderTypeName(glu::ShaderType(shaderType)); in iterate() local 264 const tcu::ScopedLogSection section (m_testCtx.getLog(), shaderTypeName, shaderTypeName); in iterate() 274 …m_testCtx.getLog() << TestLog::Message << "Not checking " << shaderTypeName << ": " << e.what() <<… in iterate()
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