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Searched refs:shaderTypeName (Results 1 – 12 of 12) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp1053 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1054 …ring name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init()
1055 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init()
1081 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1082 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1083 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1117 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1118 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1119 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1153 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
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Des2fShaderLoopTests.cpp1307 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1310 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init()
1311 …onName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader."; in init()
1330 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1333 string name = string(loopCaseName) + "_" + shaderTypeName; in init()
1334 …oopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader."; in init()
Des2fShaderApiTests.cpp864 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramStateCase() local
866 const std::string caseName = name + "_" + shaderTypeName; in addProgramStateCase()
867 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader."; in addProgramStateCase()
Des2fShaderOperatorTests.cpp1284 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1376 name += shaderTypeName; in init()
1436 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1439 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init()
1499 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1502 …ecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp1018 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1019 …ring name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init()
1020 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init()
1046 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1047 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1048 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1082 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1083 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1084 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1124 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
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Des3fShaderLoopTests.cpp1183 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1186 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init()
1187 …onName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader."; in init()
1206 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1209 string name = string(loopCaseName) + "_" + shaderTypeName; in init()
1210 …oopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader."; in init()
Des3fShaderApiTests.cpp924 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramStateCase() local
926 const std::string caseName = name + "_" + shaderTypeName; in addProgramStateCase()
927 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader."; in addProgramStateCase()
1489 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramBinaryPersistenceCase() local
1491 const std::string caseName = name + "_" + shaderTypeName; in addProgramBinaryPersistenceCase()
1492 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader."; in addProgramBinaryPersistenceCase()
1684 const std::string shaderTypeName = getShaderTypeName(shaderType); in init() local
1686 const std::string caseName = std::string("replace_source_") + shaderTypeName; in init()
1687 …const std::string caseDesc = std::string("Replace source code of ") + shaderTypeName + " shader.… in init()
Des3fShaderOperatorTests.cpp1922 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
2024 name += shaderTypeName; in init()
2089 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
2092 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init()
2154 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
2157 …ecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp1111 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1112 …ring name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init()
1113 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init()
1141 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1142 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1143 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1179 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1180 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1181 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1223 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
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DvktShaderRenderLoopTests.cpp1324 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1327 …tring testName = std::string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init()
1328 …onName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader."; in init()
1348 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1351 std::string name = std::string(loopCaseName) + "_" + shaderTypeName; in init()
1352 …oopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader."; in init()
DvktShaderRenderOperatorTests.cpp1880 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1983 name += shaderTypeName; in init()
2047 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
2050 std::string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init()
2112 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
2115 …ecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
/external/deqp/modules/gles31/functional/
Des31fShaderBuiltinConstantTests.cpp263 const char* const shaderTypeName = glu::getShaderTypeName(glu::ShaderType(shaderType)); in iterate() local
264 const tcu::ScopedLogSection section (m_testCtx.getLog(), shaderTypeName, shaderTypeName); in iterate()
274 …m_testCtx.getLog() << TestLog::Message << "Not checking " << shaderTypeName << ": " << e.what() <<… in iterate()