Home
last modified time | relevance | path

Searched refs:shaderUniformBufferArrayDynamicIndexing (Results 1 – 11 of 11) sorted by relevance

/external/vulkan-validation-layers/libs/vkjson/
Dvkjson.cc249 …it("shaderUniformBufferArrayDynamicIndexing", &features->shaderUniformBufferArrayDynamicIndexing) … in Iterate()
/external/deqp/external/vulkancts/framework/vulkan/
DvkNullDriver.cpp587 pFeatures->shaderUniformBufferArrayDynamicIndexing = VK_TRUE; in getPhysicalDeviceFeatures()
DvkStructTypes.inl72 VkBool32 shaderUniformBufferArrayDynamicIndexing; member
DvkStrUtilImpl.inl1731 … "\tshaderUniformBufferArrayDynamicIndexing = " << value.shaderUniformBufferArrayDynamicIndexing <…
/external/vulkan-validation-layers/demos/
Dvulkaninfo.c1064 …haderUniformBufferArrayDynamicIndexing = %u\n", features->shaderUniformBufferArrayDynamicIndexing); in app_gpu_dump_features()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktOpaqueTypeIndexingTests.cpp263 if (!deviceFeatures.shaderUniformBufferArrayDynamicIndexing) in checkSupported()
/external/vulkan-validation-layers/include/vulkan/
Dvulkan.hpp3383 , shaderUniformBufferArrayDynamicIndexing( shaderUniformBufferArrayDynamicIndexing_ ) in PhysicalDeviceFeatures()
3619 shaderUniformBufferArrayDynamicIndexing = shaderUniformBufferArrayDynamicIndexing_; in setShaderUniformBufferArrayDynamicIndexing()
3789 … && ( shaderUniformBufferArrayDynamicIndexing == rhs.shaderUniformBufferArrayDynamicIndexing ) in operator ==()
3851 Bool32 shaderUniformBufferArrayDynamicIndexing; member
Dvulkan.h1241 VkBool32 shaderUniformBufferArrayDynamicIndexing; member
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiFeatureInfo.cpp862 OFFSET_TABLE_ENTRY(VkPhysicalDeviceFeatures, shaderUniformBufferArrayDynamicIndexing), in deviceFeatures()
/external/deqp/external/vulkancts/scripts/src/
Dvulkan.h.in1275 VkBool32 shaderUniformBufferArrayDynamicIndexing; member
/external/vulkan-validation-layers/layers/
Dcore_validation.cpp2605 … pass &= require_feature(report_data, enabledFeatures->shaderUniformBufferArrayDynamicIndexing, in validate_shader_capabilities()