Searched refs:shaderUniformBufferArrayDynamicIndexing (Results 1 – 11 of 11) sorted by relevance
249 …it("shaderUniformBufferArrayDynamicIndexing", &features->shaderUniformBufferArrayDynamicIndexing) … in Iterate()
587 pFeatures->shaderUniformBufferArrayDynamicIndexing = VK_TRUE; in getPhysicalDeviceFeatures()
72 VkBool32 shaderUniformBufferArrayDynamicIndexing; member
1731 … "\tshaderUniformBufferArrayDynamicIndexing = " << value.shaderUniformBufferArrayDynamicIndexing <…
1064 …haderUniformBufferArrayDynamicIndexing = %u\n", features->shaderUniformBufferArrayDynamicIndexing); in app_gpu_dump_features()
263 if (!deviceFeatures.shaderUniformBufferArrayDynamicIndexing) in checkSupported()
3383 , shaderUniformBufferArrayDynamicIndexing( shaderUniformBufferArrayDynamicIndexing_ ) in PhysicalDeviceFeatures()3619 shaderUniformBufferArrayDynamicIndexing = shaderUniformBufferArrayDynamicIndexing_; in setShaderUniformBufferArrayDynamicIndexing()3789 … && ( shaderUniformBufferArrayDynamicIndexing == rhs.shaderUniformBufferArrayDynamicIndexing ) in operator ==()3851 Bool32 shaderUniformBufferArrayDynamicIndexing; member
1241 VkBool32 shaderUniformBufferArrayDynamicIndexing; member
862 OFFSET_TABLE_ENTRY(VkPhysicalDeviceFeatures, shaderUniformBufferArrayDynamicIndexing), in deviceFeatures()
1275 VkBool32 shaderUniformBufferArrayDynamicIndexing; member
2605 … pass &= require_feature(report_data, enabledFeatures->shaderUniformBufferArrayDynamicIndexing, in validate_shader_capabilities()