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Searched refs:shader_log (Results 1 – 1 of 1) sorted by relevance

/external/drm_hwcomposer/
Dglworker.cpp152 std::ostringstream *shader_log) { in CompileAndCheckShader() argument
156 if (shader_log) in CompileAndCheckShader()
157 *shader_log << "Failed glCreateShader call"; in CompileAndCheckShader()
165 if (shader_log) { in CompileAndCheckShader()
170 *shader_log << "Failed to compile shader:\n" << info_log.c_str() in CompileAndCheckShader()
173 *shader_log << sources[i]; in CompileAndCheckShader()
175 *shader_log << "\n"; in CompileAndCheckShader()
248 std::ostringstream *shader_log) { in GenerateProgram() argument
252 GL_VERTEX_SHADER, 1, &vertex_shader_source, shader_log); in GenerateProgram()
259 GL_FRAGMENT_SHADER, 1, &fragment_shader_source, shader_log); in GenerateProgram()
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