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Searched refs:sliceP (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp127 int sliceP = surface->getInternalSliceP(); in setTextureLevel() local
222 mipmap.sliceP[0] = sliceP; in setTextureLevel()
223 mipmap.sliceP[1] = sliceP; in setTextureLevel()
DSurface.hpp246 int sliceP; member
324 static int sliceP(int width, int height, Format format, bool target);
548 return external.sliceP; in getExternalSliceP()
573 return internal.sliceP; in getInternalSliceP()
DSampler.hpp54 int sliceP[2]; member
DSurface.cpp1184 external.sliceP = external.bytes ? slice / external.bytes : 0; in Surface()
1197 internal.sliceP = sliceP(internal.width, internal.height, internal.format, false); in Surface()
1210 stencil.sliceP = sliceP(stencil.width, stencil.height, stencil.format, false); in Surface()
1234 …external.sliceP = sliceP(external.width, external.height, external.format, renderTarget && !textur… in Surface()
1247 internal.sliceP = sliceP(internal.width, internal.height, internal.format, renderTarget); in Surface()
1260 stencil.sliceP = sliceP(stencil.width, stencil.height, stencil.format, renderTarget); in Surface()
1760 int Surface::sliceP(int width, int height, Format format, bool target) in sliceP() function in sw::Surface
3227 buffer += internal.sliceP; in clearDepth()
3301 buffer += stencil.sliceP; in clearStencil()
/external/swiftshader/src/Shader/
DSamplerCore.cpp1676 wwww = As<Short4>(MulAdd(wwww, *Pointer<Short4>(mipmap + OFFSET(Mipmap,sliceP)))); in computeIndices()
1677 www2 = As<Short4>(MulAdd(www2, *Pointer<Short4>(mipmap + OFFSET(Mipmap,sliceP)))); in computeIndices()