Searched refs:sliceP (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 127 int sliceP = surface->getInternalSliceP(); in setTextureLevel() local 222 mipmap.sliceP[0] = sliceP; in setTextureLevel() 223 mipmap.sliceP[1] = sliceP; in setTextureLevel()
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D | Surface.hpp | 246 int sliceP; member 324 static int sliceP(int width, int height, Format format, bool target); 548 return external.sliceP; in getExternalSliceP() 573 return internal.sliceP; in getInternalSliceP()
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D | Sampler.hpp | 54 int sliceP[2]; member
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D | Surface.cpp | 1184 external.sliceP = external.bytes ? slice / external.bytes : 0; in Surface() 1197 internal.sliceP = sliceP(internal.width, internal.height, internal.format, false); in Surface() 1210 stencil.sliceP = sliceP(stencil.width, stencil.height, stencil.format, false); in Surface() 1234 …external.sliceP = sliceP(external.width, external.height, external.format, renderTarget && !textur… in Surface() 1247 internal.sliceP = sliceP(internal.width, internal.height, internal.format, renderTarget); in Surface() 1260 stencil.sliceP = sliceP(stencil.width, stencil.height, stencil.format, renderTarget); in Surface() 1760 int Surface::sliceP(int width, int height, Format format, bool target) in sliceP() function in sw::Surface 3227 buffer += internal.sliceP; in clearDepth() 3301 buffer += stencil.sliceP; in clearStencil()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 1676 wwww = As<Short4>(MulAdd(wwww, *Pointer<Short4>(mipmap + OFFSET(Mipmap,sliceP)))); in computeIndices() 1677 www2 = As<Short4>(MulAdd(www2, *Pointer<Short4>(mipmap + OFFSET(Mipmap,sliceP)))); in computeIndices()
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