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Searched refs:snorm (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Renderer/
DSurface.cpp73 *(char*)element = snorm<8>(color.r); in write()
130 *(unsigned int*)element = (static_cast<unsigned int>(snorm<8>(color.a)) << 24) | in write()
131 (static_cast<unsigned int>(snorm<8>(color.b)) << 16) | in write()
132 (static_cast<unsigned int>(snorm<8>(color.g)) << 8) | in write()
133 (static_cast<unsigned int>(snorm<8>(color.r)) << 0); in write()
150 (static_cast<unsigned int>(snorm<8>(color.b)) << 16) | in write()
151 (static_cast<unsigned int>(snorm<8>(color.g)) << 8) | in write()
152 (static_cast<unsigned int>(snorm<8>(color.r)) << 0); in write()
173 *(unsigned short*)element = (static_cast<unsigned short>(snorm<8>(color.g)) << 8) | in write()
174 (static_cast<unsigned short>(snorm<8>(color.r)) << 0); in write()
[all …]
/external/swiftshader/src/Common/
DMath.hpp241 inline int snorm(float x) in snorm() function
/external/eigen/Eigen/src/misc/
Dblas.h307 int BLASFUNC(snorm)(char *, int *, int *, float *, int *);
/external/eigen/bench/btl/libs/BLAS/
Dblas.h385 int BLASFUNC(snorm)(char *, int *, int *, float *, int *);