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Searched refs:sourceVolume (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5573 IDirect3DVolume9 *sourceVolume; in UpdateTexture() local
5576 source->GetVolumeLevel(level, &sourceVolume); in UpdateTexture()
5579 updateVolume(sourceVolume, destinationVolume); in UpdateTexture()
5581 sourceVolume->Release(); in UpdateTexture()
6328 …long Direct3DDevice9::updateVolume(IDirect3DVolume9 *sourceVolume, IDirect3DVolume9 *destinationVo… in updateVolume() argument
6330 …urceVolume = 0x%0.8p, IDirect3DVolume9 *destinationVolume = 0x%0.8p", sourceVolume, destinationVol… in updateVolume()
6332 if(!sourceVolume || !destinationVolume) in updateVolume()
6340 sourceVolume->GetDesc(&sourceDescription); in updateVolume()
6353 sw::Surface *source = static_cast<Direct3DVolume9*>(sourceVolume); in updateVolume()
DDirect3DDevice9.hpp201 long updateVolume(IDirect3DVolume9 *sourceVolume, IDirect3DVolume9 *destinationVolume);