Searched refs:spirvAsmSources (Results 1 – 8 of 8) sorted by relevance
4214 dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(context.testCodeFragments); in addShaderCodeCustomVertex()4215 dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru); in addShaderCodeCustomVertex()4224 dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru); in addShaderCodeCustomTessControl()4225 dst.spirvAsmSources.add("tessc") << makeTessControlShaderAssembly(context.testCodeFragments); in addShaderCodeCustomTessControl()4226 dst.spirvAsmSources.add("tesse") << makeTessEvalShaderAssembly(passthru); in addShaderCodeCustomTessControl()4227 dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru); in addShaderCodeCustomTessControl()4236 dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru); in addShaderCodeCustomTessEval()4237 dst.spirvAsmSources.add("tessc") << makeTessControlShaderAssembly(passthru); in addShaderCodeCustomTessEval()4238 dst.spirvAsmSources.add("tesse") << makeTessEvalShaderAssembly(context.testCodeFragments); in addShaderCodeCustomTessEval()4239 dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru); in addShaderCodeCustomTessEval()[all …]
274 programCollection.spirvAsmSources.add("compute") << m_shaderSpec.assembly.c_str(); in initPrograms()
243 …ection::Iterator asmIterator = sourceProgs.spirvAsmSources.begin(); asmIterator != sourceProgs.spi… in init()
404 for (vk::SpirVAsmCollection::Iterator progIter = sourcePrograms.spirvAsmSources.begin(); in buildPrograms()405 progIter != sourcePrograms.spirvAsmSources.end(); in buildPrograms()
120 dst.spirvAsmSources.add("vert") << in createTriangleAsmProgs()155 dst.spirvAsmSources.add("frag") << in createTriangleAsmProgs()198 dst.spirvAsmSources.add("vert") << in createProgsNoOpName()241 dst.spirvAsmSources.add("frag") << in createProgsNoOpName()
167 SpirVAsmCollection spirvAsmSources; member
259 programCollection.spirvAsmSources.add("compute") << src.str(); in initPrograms()
485 programCollection.spirvAsmSources.add("fragment_shader") << fs.str(); in initPrograms()