Searched refs:squares (Results 1 – 18 of 18) sorted by relevance
/external/eigen/doc/ |
D | LeastSquares.dox | 3 /** \eigenManualPage LeastSquares Solving linear least squares systems 5 This page describes how to solve linear least squares systems using %Eigen. An overdetermined system 20 solve linear squares systems. It is not enough to compute only the singular values (the default for 22 computing least squares solutions: 37 The solve() method in QR decomposition classes also computes the least squares solution. There are 53 Finding the least squares solution of \a Ax = \a b is equivalent to solving the normal equation
|
D | TutorialLinearAlgebra.dox | 184 \section TutorialLinAlgLeastsquares Least squares solving 186 The most accurate method to do least squares solving is with a SVD decomposition. Eigen provides one 187 as the JacobiSVD class, and its solve() is doing least-squares solving. 199 normal matrix or a QR decomposition. Our page on \link LeastSquares least squares solving \endlink
|
D | TopicLinearAlgebraDecompositions.dox | 122 <td>Singular values/vectors, least squares</td> 123 <td>Yes (and does least squares)</td>
|
D | SparseLinearSystems.dox | 78 …m">SuiteSparse</a> package, \b GPL </td><td>recommended for linear least-squares problems, has a r…
|
D | TutorialSparse.dox | 15 …ndcode </td><td>%Sparse QR factorization for solving sparse linear least-squares problems</td></tr>
|
D | QuickReference.dox | 21 …>\code#include <Eigen/SVD>\endcode</td><td>SVD decompositions with least-squares solver (JacobiSVD…
|
/external/skia/gm/ |
D | thinrects.cpp | 100 constexpr SkRect squares[] = { in DrawSquares() local 110 for (size_t j = 0; j < SK_ARRAY_COUNT(squares); ++j) { in DrawSquares() 111 canvas->drawRect(squares[j], p); in DrawSquares()
|
/external/ImageMagick/MagickCore/ |
D | segment.c | 280 *squares; in Classify() local 507 squares=(double *) AcquireQuantumMemory(513UL,sizeof(*squares)); in Classify() 508 if (squares == (double *) NULL) in Classify() 511 squares+=255; in Classify() 513 squares[i]=(double) i*(double) i; in Classify() 607 distance_squared=squares[(ssize_t) ScaleQuantumToChar( in Classify() 609 ScaleQuantumToChar(ClampToQuantum(p->red))]+squares[(ssize_t) in Classify() 611 ScaleQuantumToChar(ClampToQuantum(p->green))]+squares[(ssize_t) in Classify() 618 distance_squared=squares[(ssize_t) ScaleQuantumToChar( in Classify() 620 ScaleQuantumToChar(ClampToQuantum(p->red))]+squares[ in Classify() [all …]
|
/external/fec/ |
D | sumsq_mmx_assist.s | 7 # Evaluate sum of squares of signed 16-bit input samples 49 # Evaluate sum of squares of signed 16-bit input samples
|
D | sumsq_sse2_assist.s | 6 # Evaluate sum of squares of signed 16-bit input samples
|
D | README | 31 4. Compute sum of squares of a buffer of 16-bit signed integers. This is
|
/external/opencv/cvaux/src/ |
D | cvlmeds.cpp | 197 icvCubic( double a2, double a1, double a0, double *squares ) in icvCubic() argument 203 if( !squares ) in icvCubic() 245 squares[i] = x[i][i % 2]; in icvCubic() 305 squares[t++] = x[i][0]; in icvCubic() 306 squares[t++] = x[i][1]; in icvCubic() 1700 double squares[6]; in icvPoint7() local 1729 icvCubic( a2, a1, a0, squares ); in icvPoint7() 1734 if( REAL_ZERO( squares[i * 2 + 1] )) in icvPoint7() 1740 F[*amount + j] = (float) (squares[i] * solutions[j] + in icvPoint7() 1741 (1 - squares[i]) * solutions[j + 9]); in icvPoint7()
|
D | _cvvm.h | 130 double a0, double* squares );
|
/external/libvpx/libvpx/vp9/encoder/x86/ |
D | vp9_error_sse2.asm | 36 ; individual errors are max. 15bit+sign, so squares are 30bit, and 92 ; individual errors are max. 15bit+sign, so squares are 30bit, and
|
/external/mesa3d/docs/OLD/ |
D | MESA_sprite_point.spec | 73 squares. One could define rotated texture images if desired. A 3D
|
/external/eigen/unsupported/Eigen/CXX11/src/Tensor/ |
D | README.md | 868 containing the squares of the original tensor values.
|
/external/jline/src/src/test/resources/jline/example/ |
D | english.gz |
|
/external/icu/icu4c/source/data/unidata/ |
D | ppucd.txt | 14375 # Circled numbers on black squares from ARIB STD B24 34404 # Black squares 34407 # White squares 34414 # White squares containing another black square
|