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/external/deqp/framework/referencerenderer/
DrrRenderer.cpp941 const tcu::Vec3 ssv1 = v1.swizzle(0, 1, 2); in findTriangleVertexDepthSlope() local
946 const tcu::Vec3 b = ssv1.swizzle(0,1,2) - ssp.swizzle(0,1,2); in findTriangleVertexDepthSlope()