Searched refs:stagePresent (Results 1 – 1 of 1) sorted by relevance
456 const bool stagePresent = (stagesPresentBits & stageMask) != 0; in ShaderSet() local459 DE_ASSERT(stagePresent || !stageReferencing); in ShaderSet()461 m_stagePresent[stageNdx] = stagePresent; in ShaderSet()