Searched refs:state_index (Results 1 – 4 of 4) sorted by relevance
466 int state_index=-1; in complete_command() local476 state_index++; in complete_command()477 if (state==state_index) { in complete_command()487 state_index++; in complete_command()488 if (state==state_index) in complete_command()498 state_index++; in complete_command()499 if (state==state_index) in complete_command()507 state_index++; in complete_command()508 if (state==state_index) in complete_command()
86 state_index = int(state_test_active)87 if re.match(parse_states[state_index]['terminator'], line):93 if m and m.group(1) in parse_states[state_index]['filters']:94 parse_states[state_index]['filters'][m.group(1)] += 1
82 state_index = int(state_test_active)83 if re.match(parse_states[state_index]['terminator'], line):89 if m and m.group(1) in parse_states[state_index]['filters']:90 parse_states[state_index]['filters'][m.group(1)] += 1
2933 …for (uint32_t state_index = 0; state_index < pCreateInfos[i].pDynamicState->dynamicStateCount; ++s… in CreateGraphicsPipelines() local2934 … if (pCreateInfos[i].pDynamicState->pDynamicStates[state_index] == VK_DYNAMIC_STATE_VIEWPORT) { in CreateGraphicsPipelines()2936 …} else if (pCreateInfos[i].pDynamicState->pDynamicStates[state_index] == VK_DYNAMIC_STATE_SCISSOR)… in CreateGraphicsPipelines()