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Searched refs:stencilBackWritemask (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DContext.cpp81 mState.stencilBackWritemask = -1; in Context()
498 void Context::setStencilBackWritemask(GLuint stencilBackWritemask) in setStencilBackWritemask() argument
500 if(mState.stencilBackWritemask != stencilBackWritemask) in setStencilBackWritemask()
502 mState.stencilBackWritemask = stencilBackWritemask; in setStencilBackWritemask()
1327 case GL_STENCIL_BACK_WRITEMASK: *params = mState.stencilBackWritemask; break; in getIntegerv()
1782 if(mState.stencilWritemask != mState.stencilBackWritemask || in applyState()
1806 device->setStencilWriteMaskCCW(mState.stencilBackWritemask); in applyState()
1828 device->setStencilWriteMask(mState.stencilBackWritemask); in applyState()
DContext.h452 GLuint stencilBackWritemask; member
541 void setStencilBackWritemask(GLuint stencilBackWritemask);
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp80 mState.stencilBackWritemask = -1; in Context()
503 void Context::setStencilBackWritemask(GLuint stencilBackWritemask) in setStencilBackWritemask() argument
505 if(mState.stencilBackWritemask != stencilBackWritemask) in setStencilBackWritemask()
507 mState.stencilBackWritemask = stencilBackWritemask; in setStencilBackWritemask()
1890 …ENCIL_BACK_WRITEMASK: *params = sw::clampToSignedInt(mState.stencilBackWritemask); break; in getIntegerv()
2810 device->setStencilWriteMaskCCW(mState.stencilBackWritemask); in applyState()
2832 device->setStencilWriteMask(mState.stencilBackWritemask); in applyState()
DContext.h357 GLuint stencilBackWritemask; member
461 void setStencilBackWritemask(GLuint stencilBackWritemask);