Searched refs:stencilFail (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 82 mState.stencilFail = GL_KEEP; in Context() 507 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument 509 if(mState.stencilFail != stencilFail || in setStencilOperations() 513 mState.stencilFail = stencilFail; in setStencilOperations() 1313 case GL_STENCIL_FAIL: *params = mState.stencilFail; break; in getIntegerv() 1802 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState() 1824 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
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D | Context.h | 442 GLenum stencilFail; member 542 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 74 mState.stencilFail = GL_KEEP; in Context() 504 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument 506 if(mState.stencilFail != stencilFail || in setStencilOperations() 510 mState.stencilFail = stencilFail; in setStencilOperations() 1205 case GL_STENCIL_FAIL: *params = mState.stencilFail; break; in getIntegerv() 1814 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState() 1824 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
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D | Context.h | 240 GLenum stencilFail; member 333 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 81 mState.stencilFail = GL_KEEP; in Context() 512 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument 514 if(mState.stencilFail != stencilFail || in setStencilOperations() 518 mState.stencilFail = stencilFail; in setStencilOperations() 1876 case GL_STENCIL_FAIL: *params = mState.stencilFail; break; in getIntegerv() 2806 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState() 2828 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
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D | Context.h | 347 GLenum stencilFail; member 462 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…
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