Home
last modified time | relevance | path

Searched refs:stencilFail (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DContext.cpp82 mState.stencilFail = GL_KEEP; in Context()
507 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument
509 if(mState.stencilFail != stencilFail || in setStencilOperations()
513 mState.stencilFail = stencilFail; in setStencilOperations()
1313 case GL_STENCIL_FAIL: *params = mState.stencilFail; break; in getIntegerv()
1802 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
1824 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
DContext.h442 GLenum stencilFail; member
542 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp74 mState.stencilFail = GL_KEEP; in Context()
504 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument
506 if(mState.stencilFail != stencilFail || in setStencilOperations()
510 mState.stencilFail = stencilFail; in setStencilOperations()
1205 case GL_STENCIL_FAIL: *params = mState.stencilFail; break; in getIntegerv()
1814 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
1824 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
DContext.h240 GLenum stencilFail; member
333 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp81 mState.stencilFail = GL_KEEP; in Context()
512 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument
514 if(mState.stencilFail != stencilFail || in setStencilOperations()
518 mState.stencilFail = stencilFail; in setStencilOperations()
1876 case GL_STENCIL_FAIL: *params = mState.stencilFail; break; in getIntegerv()
2806 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
2828 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
DContext.h347 GLenum stencilFail; member
462 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…