Searched refs:stencilFailOperation (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | PixelProcessor.hpp | 47 StencilOperation stencilFailOperation : BITS(OPERATION_LAST); member 255 virtual void setStencilFailOperation(StencilOperation stencilFailOperation); 263 virtual void setStencilFailOperationCCW(StencilOperation stencilFailOperation);
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D | PixelProcessor.cpp | 567 void PixelProcessor::setStencilFailOperation(StencilOperation stencilFailOperation) in setStencilFailOperation() argument 569 context->stencilFailOperation = stencilFailOperation; in setStencilFailOperation() 604 void PixelProcessor::setStencilFailOperationCCW(StencilOperation stencilFailOperation) in setStencilFailOperationCCW() argument 606 context->stencilFailOperationCCW = stencilFailOperation; in setStencilFailOperationCCW() 918 state.stencilFailOperation = context->stencilFailOperation; in update() 927 …tionCCW = context->twoSidedStencil ? context->stencilFailOperationCCW : state.stencilFailOperation; in update()
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D | Context.hpp | 413 StencilOperation stencilFailOperation; member in sw::Context
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D | Context.cpp | 234 stencilFailOperation = OPERATION_KEEP; in init()
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 74 …eration, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, …
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D | PixelRoutine.cpp | 746 …ON_KEEP && state.stencilZFailOperation == OPERATION_KEEP && state.stencilFailOperation == OPERATIO… in writeStencil() 769 …e, state.stencilPassOperation, state.stencilZFailOperation, state.stencilFailOperation, false, zMa… in writeStencil() 805 …eration, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, … in stencilOperation() argument 818 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation() 820 stencilOperation(fail, bufferValue, stencilFailOperation, CCW); in stencilOperation() 823 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation()
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