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Searched refs:stencilPassOperation (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DPixelProcessor.hpp48 StencilOperation stencilPassOperation : BITS(OPERATION_LAST); member
256 virtual void setStencilPassOperation(StencilOperation stencilPassOperation);
264 virtual void setStencilPassOperationCCW(StencilOperation stencilPassOperation);
DPixelProcessor.cpp572 void PixelProcessor::setStencilPassOperation(StencilOperation stencilPassOperation) in setStencilPassOperation() argument
574 context->stencilPassOperation = stencilPassOperation; in setStencilPassOperation()
609 void PixelProcessor::setStencilPassOperationCCW(StencilOperation stencilPassOperation) in setStencilPassOperationCCW() argument
611 context->stencilPassOperationCCW = stencilPassOperation; in setStencilPassOperationCCW()
919 state.stencilPassOperation = context->stencilPassOperation; in update()
928 …tionCCW = context->twoSidedStencil ? context->stencilPassOperationCCW : state.stencilPassOperation; in update()
DContext.hpp414 StencilOperation stencilPassOperation; member in sw::Context
DContext.cpp235 stencilPassOperation = OPERATION_KEEP; in init()
/external/swiftshader/src/Shader/
DPixelRoutine.hpp74 …void stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, …
DPixelRoutine.cpp746 …if(state.stencilPassOperation == OPERATION_KEEP && state.stencilZFailOperation == OPERATION_KEEP &… in writeStencil()
769 …stencilOperation(newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, s… in writeStencil()
805 …ilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOpe… in stencilOperation() argument
811 stencilOperation(pass, bufferValue, stencilPassOperation, CCW); in stencilOperation()
813 if(stencilZFailOperation != stencilPassOperation) in stencilOperation()
818 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation()
823 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation()
825 …if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and va… in stencilOperation()