Searched refs:step_action (Results 1 – 4 of 4) sorted by relevance
533 StepAction step_action = last_step_action(); in Break() local539 switch (step_action) { in Break()575 PrepareStep(step_action); in Break()958 void Debug::PrepareStep(StepAction step_action) { in PrepareStep() argument976 thread_local_.last_step_action_ = step_action; in PrepareStep()1004 if (location.IsReturn()) step_action = StepOut; in PrepareStep()1006 if (location.IsTailCall() && step_action == StepNext) step_action = StepOut; in PrepareStep()1014 switch (step_action) { in PrepareStep()
456 void PrepareStep(StepAction step_action);
1225 StepAction step_action = static_cast<StepAction>(NumberToInt32(args[1])); in RUNTIME_FUNCTION() local1226 if (step_action != StepIn && step_action != StepNext && in RUNTIME_FUNCTION()1227 step_action != StepOut && step_action != StepFrame) { in RUNTIME_FUNCTION()1235 isolate->debug()->PrepareStep(static_cast<StepAction>(step_action)); in RUNTIME_FUNCTION()
2637 Node* step_action = __ Load(MachineType::Int8(), step_action_address); in DoSuspendGenerator() local2642 __ Branch(__ Int32LessThanOrEqual(step_next, step_action), &if_stepping, &ok); in DoSuspendGenerator()