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Searched refs:stretchRect (Results 1 – 15 of 15) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.hpp60 …virtual bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRect *sourceRect, sw::Surface …
DTexture.cpp307 bool success = device->stretchRect(source, &sourceSliceRect, dest, &destRect, false); in copy()
728 getDevice()->stretchRect(image[i - 1], 0, image[i], 0, true); in generateMipmaps()
DDevice.cpp368 …bool Device::stretchRect(sw::Surface *source, const sw::SliceRect *sourceRect, sw::Surface *dest, … in stretchRect() function in es1::Device
/external/swiftshader/src/OpenGL/libGL/
DDevice.hpp71 …virtual bool stretchRect(Image *sourceSurface, const sw::SliceRect *sourceRect, Image *destSurface…
DTexture.cpp247 bool success = device->stretchRect(source, &sourceSliceRect, dest, &destRect, false); in copy()
589 getDevice()->stretchRect(image[i - 1], 0, image[i], 0, true); in generateMipmaps()
1007 getDevice()->stretchRect(image[f][i - 1], 0, image[f][i], 0, true); in generateMipmaps()
DDevice.cpp483 …bool Device::stretchRect(Image *source, const sw::SliceRect *sourceRect, Image *dest, const sw::Sl… in stretchRect() function in gl::Device
DContext.cpp3009 …bool success = device->stretchRect(readRenderTarget, &sourceRect, drawRenderTarget, &destRect, fal… in blitFramebuffer()
3023 …bool success = device->stretchRect(readFramebuffer->getDepthStencil(), nullptr, drawFramebuffer->g… in blitFramebuffer()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp64 …virtual bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRect *sourceRect, sw::Surface …
DTexture.cpp483 bool success = device->stretchRect(source, &sourceRect, dest, &destRect, false); in copy()
929 getDevice()->stretchRect(image[i - 1], 0, image[i], 0, true); in generateMipmaps()
1418 getDevice()->stretchRect(image[f][i - 1], 0, image[f][i], 0, true); in generateMipmaps()
2004 getDevice()->stretchRect(image[i - 1], &srcRect, image[i], &dstRect, true); in generateMipmaps()
DDevice.cpp497 …bool Device::stretchRect(sw::Surface *source, const sw::SliceRect *sourceRect, sw::Surface *dest, … in stretchRect() function in es2::Device
DContext.cpp4121 …bool success = device->stretchRect(readRenderTarget, &sourceRect, drawRenderTarget, &destRect, fal… in blitFramebuffer()
4135 …bool success = device->stretchRect(readFramebuffer->getDepthBuffer(), nullptr, drawFramebuffer->ge… in blitFramebuffer()
/external/swiftshader/src/D3D9/
DDirect3DTexture9.cpp189 device->stretchRect(surfaceLevel[i], 0, surfaceLevel[i + 1], 0, GetAutoGenFilterType()); in GenerateMipSubLevels()
DDirect3DCubeTexture9.cpp205 …device->stretchRect(surfaceLevel[face][i], 0, surfaceLevel[face][i + 1], 0, GetAutoGenFilterType()… in GenerateMipSubLevels()
DDirect3DDevice9.hpp188 …void stretchRect(Direct3DSurface9 *sourceSurface, const RECT *sourceRect, Direct3DSurface9 *destSu…
DDirect3DDevice9.cpp5371 stretchRect(source, sourceRect, dest, destRect, filter); in StretchRect()
6204 …void Direct3DDevice9::stretchRect(Direct3DSurface9 *source, const RECT *sourceRect, Direct3DSurfac… in stretchRect() function in D3D9::Direct3DDevice9