/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.hpp | 60 …virtual bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRect *sourceRect, sw::Surface …
|
D | Texture.cpp | 307 bool success = device->stretchRect(source, &sourceSliceRect, dest, &destRect, false); in copy() 728 getDevice()->stretchRect(image[i - 1], 0, image[i], 0, true); in generateMipmaps()
|
D | Device.cpp | 368 …bool Device::stretchRect(sw::Surface *source, const sw::SliceRect *sourceRect, sw::Surface *dest, … in stretchRect() function in es1::Device
|
/external/swiftshader/src/OpenGL/libGL/ |
D | Device.hpp | 71 …virtual bool stretchRect(Image *sourceSurface, const sw::SliceRect *sourceRect, Image *destSurface…
|
D | Texture.cpp | 247 bool success = device->stretchRect(source, &sourceSliceRect, dest, &destRect, false); in copy() 589 getDevice()->stretchRect(image[i - 1], 0, image[i], 0, true); in generateMipmaps() 1007 getDevice()->stretchRect(image[f][i - 1], 0, image[f][i], 0, true); in generateMipmaps()
|
D | Device.cpp | 483 …bool Device::stretchRect(Image *source, const sw::SliceRect *sourceRect, Image *dest, const sw::Sl… in stretchRect() function in gl::Device
|
D | Context.cpp | 3009 …bool success = device->stretchRect(readRenderTarget, &sourceRect, drawRenderTarget, &destRect, fal… in blitFramebuffer() 3023 …bool success = device->stretchRect(readFramebuffer->getDepthStencil(), nullptr, drawFramebuffer->g… in blitFramebuffer()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.hpp | 64 …virtual bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRect *sourceRect, sw::Surface …
|
D | Texture.cpp | 483 bool success = device->stretchRect(source, &sourceRect, dest, &destRect, false); in copy() 929 getDevice()->stretchRect(image[i - 1], 0, image[i], 0, true); in generateMipmaps() 1418 getDevice()->stretchRect(image[f][i - 1], 0, image[f][i], 0, true); in generateMipmaps() 2004 getDevice()->stretchRect(image[i - 1], &srcRect, image[i], &dstRect, true); in generateMipmaps()
|
D | Device.cpp | 497 …bool Device::stretchRect(sw::Surface *source, const sw::SliceRect *sourceRect, sw::Surface *dest, … in stretchRect() function in es2::Device
|
D | Context.cpp | 4121 …bool success = device->stretchRect(readRenderTarget, &sourceRect, drawRenderTarget, &destRect, fal… in blitFramebuffer() 4135 …bool success = device->stretchRect(readFramebuffer->getDepthBuffer(), nullptr, drawFramebuffer->ge… in blitFramebuffer()
|
/external/swiftshader/src/D3D9/ |
D | Direct3DTexture9.cpp | 189 device->stretchRect(surfaceLevel[i], 0, surfaceLevel[i + 1], 0, GetAutoGenFilterType()); in GenerateMipSubLevels()
|
D | Direct3DCubeTexture9.cpp | 205 …device->stretchRect(surfaceLevel[face][i], 0, surfaceLevel[face][i + 1], 0, GetAutoGenFilterType()… in GenerateMipSubLevels()
|
D | Direct3DDevice9.hpp | 188 …void stretchRect(Direct3DSurface9 *sourceSurface, const RECT *sourceRect, Direct3DSurface9 *destSu…
|
D | Direct3DDevice9.cpp | 5371 stretchRect(source, sourceRect, dest, destRect, filter); in StretchRect() 6204 …void Direct3DDevice9::stretchRect(Direct3DSurface9 *source, const RECT *sourceRect, Direct3DSurfac… in stretchRect() function in D3D9::Direct3DDevice9
|