Searched refs:stripeHeight (Results 1 – 3 of 3) sorted by relevance
282 const int stripeHeight = 37; in fuzz_img() local283 const int numStripes = (height + stripeHeight - 1) / stripeHeight; in fuzz_img()298 const int linesToSkip = SkTMin(stripeHeight, height - i * stripeHeight); in fuzz_img()302 const int startY = (i + 1) * stripeHeight; in fuzz_img()303 const int linesToRead = SkTMin(stripeHeight, height - startY); in fuzz_img()318 const int startY = i * stripeHeight; in fuzz_img()319 const int linesToRead = SkTMin(stripeHeight, height - startY); in fuzz_img()323 const int linesToSkip = SkTMin(stripeHeight, height - (i + 1) * stripeHeight); in fuzz_img()
600 const int stripeHeight = 37; in draw() local601 const int numStripes = (height + stripeHeight - 1) / stripeHeight; in draw()618 const int linesToSkip = SkTMin(stripeHeight, height - i * stripeHeight); in draw()622 const int startY = (i + 1) * stripeHeight; in draw()623 const int linesToRead = SkTMin(stripeHeight, height - startY); in draw()638 const int startY = i * stripeHeight; in draw()639 const int linesToRead = SkTMin(stripeHeight, height - startY); in draw()644 const int linesToSkip = SkTMin(stripeHeight, height - (i + 1) * stripeHeight); in draw()
128 const int stripeHeight = height / numStripes; in test_in_stripes() local132 for (int y = oddEven * stripeHeight; y < height; y += 2 * stripeHeight) { in test_in_stripes()134 SkTMin(y + stripeHeight, height)); in test_in_stripes()