Searched refs:t_to_v (Results 1 – 1 of 1) sorted by relevance
1829 float t_to_v = u_minify(texture->height0, samp->view->u.tex.first_level); in mip_filter_linear_aniso() local1832 float dvdx = (t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]) * t_to_v; in mip_filter_linear_aniso()1833 float dvdy = (t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]) * t_to_v; in mip_filter_linear_aniso()