Searched refs:tde (Results 1 – 4 of 4) sorted by relevance
289 const GrTextureDomainEffect& tde = args.fFp.cast<GrTextureDomainEffect>(); in onCreateGLSLInstance() local290 const GrTextureDomain& domain = tde.fTextureDomain; in onCreateGLSLInstance()295 fColorSpaceHelper.emitCode(args.fUniformHandler, tde.colorSpaceXform()); in onCreateGLSLInstance()309 const GrTextureDomainEffect& tde = fp.cast<GrTextureDomainEffect>(); in onCreateGLSLInstance() local310 const GrTextureDomain& domain = tde.fTextureDomain; in onCreateGLSLInstance()311 fGLDomain.setData(pdman, domain, tde.textureSampler(0).texture()); in onCreateGLSLInstance()312 if (SkToBool(tde.colorSpaceXform())) { in onCreateGLSLInstance()313 fColorSpaceHelper.setData(pdman, tde.colorSpaceXform()); in onCreateGLSLInstance()
46 TypedefEnum tde; variable
27 TypedefEnum tde;
8517 #~ "\tde ezen a fájlrendszeren HTREE könyvtárak vannak: %s.\n"