Searched refs:texComponents (Results 1 – 1 of 1) sorted by relevance
380 GLint texComponents = _mesa_components_in_format(textureBaseFormat); in _mesa_make_temp_float_image() local393 ASSERT(texComponents >= logComponents); in _mesa_make_temp_float_image()396 * texComponents * sizeof(GLfloat)); in _mesa_make_temp_float_image()407 for (k = 0; k < texComponents; k++) { in _mesa_make_temp_float_image()410 newImage[i * texComponents + k] = 0.0F; in _mesa_make_temp_float_image()412 newImage[i * texComponents + k] = 1.0F; in _mesa_make_temp_float_image()414 newImage[i * texComponents + k] = tempImage[i * logComponents + j]; in _mesa_make_temp_float_image()489 GLint texComponents = _mesa_components_in_format(textureBaseFormat); in make_temp_uint_image() local502 ASSERT(texComponents >= logComponents); in make_temp_uint_image()505 * texComponents * sizeof(GLuint)); in make_temp_uint_image()[all …]