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Searched refs:texCoordActive (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.cpp545 bool Context::texCoordActive(int coordinate, int component) in texCoordActive() function in sw::Context
605 bool Context::texCoordActive(int coordinate) in texCoordActive() function in sw::Context
607 return texCoordActive(coordinate, 0) || in texCoordActive()
608 texCoordActive(coordinate, 1) || in texCoordActive()
609 texCoordActive(coordinate, 2) || in texCoordActive()
610 texCoordActive(coordinate, 3); in texCoordActive()
1150 if(vertexShader || !texCoordActive(stage)) in texGenActive()
1160 if(vertexShader || !texCoordActive(stage)) in textureTransformCountActive()
1170 if(vertexShader || !texCoordActive(stage)) in texCoordIndexActive()
1376 if(!texCoordActive(coordinate, component)) in textureActive()
DContext.hpp348 bool texCoordActive(int coordinate, int component);
349 bool texCoordActive(int coordinate);
DVertexProcessor.cpp974 if(context->texCoordActive(stage, 0)) state.output[T0 + stage].write |= 0x01; in update()
975 if(context->texCoordActive(stage, 1)) state.output[T0 + stage].write |= 0x02; in update()
976 if(context->texCoordActive(stage, 2)) state.output[T0 + stage].write |= 0x04; in update()
977 if(context->texCoordActive(stage, 3)) state.output[T0 + stage].write |= 0x08; in update()