Searched refs:texCoordActive (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Context.cpp | 545 bool Context::texCoordActive(int coordinate, int component) in texCoordActive() function in sw::Context 605 bool Context::texCoordActive(int coordinate) in texCoordActive() function in sw::Context 607 return texCoordActive(coordinate, 0) || in texCoordActive() 608 texCoordActive(coordinate, 1) || in texCoordActive() 609 texCoordActive(coordinate, 2) || in texCoordActive() 610 texCoordActive(coordinate, 3); in texCoordActive() 1150 if(vertexShader || !texCoordActive(stage)) in texGenActive() 1160 if(vertexShader || !texCoordActive(stage)) in textureTransformCountActive() 1170 if(vertexShader || !texCoordActive(stage)) in texCoordIndexActive() 1376 if(!texCoordActive(coordinate, component)) in textureActive()
|
D | Context.hpp | 348 bool texCoordActive(int coordinate, int component); 349 bool texCoordActive(int coordinate);
|
D | VertexProcessor.cpp | 974 if(context->texCoordActive(stage, 0)) state.output[T0 + stage].write |= 0x01; in update() 975 if(context->texCoordActive(stage, 1)) state.output[T0 + stage].write |= 0x02; in update() 976 if(context->texCoordActive(stage, 2)) state.output[T0 + stage].write |= 0x04; in update() 977 if(context->texCoordActive(stage, 3)) state.output[T0 + stage].write |= 0x08; in update()
|