Searched refs:texSampler (Results 1 – 2 of 2) sorted by relevance
246 GLint texSampler; in ShowTextures() local269 texSampler = glGetUniformLocation(programObj, "tex"); in ShowTextures()272 glUniform1i(texSampler, 0); in ShowTextures()
357 std::string texSampler = imageCount > 1 ? "texSamplers[i]" : "texSampler"; in getGlslSampler() local366 return texSampler; in getGlslSampler()