Searched refs:textureDomain (Results 1 – 2 of 2) sorted by relevance
103 const GrTextureDomain& textureDomain, in sampleTexture() argument109 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); in sampleTexture()110 SkDEBUGCODE(fMode = textureDomain.mode();) in sampleTexture()112 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { in sampleTexture()115 if (textureDomain.fIndex >= 0) { in sampleTexture()116 uniName.appendS32(textureDomain.fIndex); in sampleTexture()124 switch (textureDomain.mode()) { in sampleTexture()200 const GrTextureDomain& textureDomain, in setData() argument202 SkASSERT(textureDomain.mode() == fMode); in setData()203 if (kIgnore_Mode != textureDomain.mode()) { in setData()[all …]
108 const GrTextureDomain& textureDomain,120 void setData(const GrGLSLProgramDataManager& pdman, const GrTextureDomain& textureDomain,