Searched refs:textureFunction (Results 1 – 1 of 1) sorted by relevance
1233 const TextureFunction textureFunction(node->getName()); in visitAggregate() local1238 if(textureFunction.proj) in visitAggregate()1265 switch(textureFunction.method) in visitAggregate()1269 TIntermNode* offset = textureFunction.offset ? arg[2] : 0; in visitAggregate()1271 if(argumentCount == 2 || (textureFunction.offset && argumentCount == 3)) in visitAggregate()1273 …Instruction *tex = emit(textureFunction.offset ? sw::Shader::OPCODE_TEXOFFSET : sw::Shader::OPCODE… in visitAggregate()1276 else if(argumentCount == 3 || (textureFunction.offset && argumentCount == 4)) // bias in visitAggregate()1278 … Instruction *bias = emit(sw::Shader::OPCODE_MOV, &coord, arg[textureFunction.offset ? 3 : 2]); in visitAggregate()1281 …Instruction *tex = emit(textureFunction.offset ? sw::Shader::OPCODE_TEXOFFSET : sw::Shader::OPCODE… in visitAggregate()1293 emit(textureFunction.offset ? sw::Shader::OPCODE_TEXLDLOFFSET : sw::Shader::OPCODE_TEXLDL, in visitAggregate()[all …]