Searched refs:textureMaxAnisotropy (Results 1 – 6 of 6) sorted by relevance
138 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) in setMaxAnisotropy() argument140 textureMaxAnisotropy = std::min(textureMaxAnisotropy, MAX_TEXTURE_MAX_ANISOTROPY); in setMaxAnisotropy()142 if(textureMaxAnisotropy < 1.0f) in setMaxAnisotropy()147 if(mMaxAnisotropy != textureMaxAnisotropy) in setMaxAnisotropy()149 mMaxAnisotropy = textureMaxAnisotropy; in setMaxAnisotropy()
66 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
120 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) in setMaxAnisotropy() argument122 textureMaxAnisotropy = std::min(textureMaxAnisotropy, MAX_TEXTURE_MAX_ANISOTROPY); in setMaxAnisotropy()124 if(textureMaxAnisotropy < 1.0f) in setMaxAnisotropy()129 if(mMaxAnisotropy != textureMaxAnisotropy) in setMaxAnisotropy()131 mMaxAnisotropy = textureMaxAnisotropy; in setMaxAnisotropy()
166 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) in setMaxAnisotropy() argument168 textureMaxAnisotropy = std::min(textureMaxAnisotropy, MAX_TEXTURE_MAX_ANISOTROPY); in setMaxAnisotropy()170 if(textureMaxAnisotropy < 1.0f) in setMaxAnisotropy()175 if(mMaxAnisotropy != textureMaxAnisotropy) in setMaxAnisotropy()177 mMaxAnisotropy = textureMaxAnisotropy; in setMaxAnisotropy()
67 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);