Searched refs:texture_units (Results 1 – 3 of 3) sorted by relevance
153 int texture_units = 1, vertex_program_attribs = 0; in __glXInitVertexArrayState() local196 __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units); in __glXInitVertexArrayState()205 arrays->num_texture_units = texture_units; in __glXInitVertexArrayState()207 array_count += texture_units + vertex_program_attribs; in __glXInitVertexArrayState()233 for (i = 0; i < texture_units; i++) { in __glXInitVertexArrayState()244 i = 4 + texture_units; in __glXInitVertexArrayState()
225 DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
489 DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \