Searched refs:tfactor (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_fragshader.c | 43 GLuint argPos, GLuint *tfactor ) in r200SetFragShaderArg() argument 78 if ((*tfactor == 0) || (index == *tfactor)) { in r200SetFragShaderArg() 81 *tfactor = index; in r200SetFragShaderArg() 153 GLuint tfactor = 0; in r200UpdateFSArith() local 170 inst->SrcReg[optype][0], 1, &tfactor); in r200UpdateFSArith() 172 inst->SrcReg[optype][1], 2, &tfactor); in r200UpdateFSArith() 180 inst->SrcReg[optype][0], 2, &tfactor); in r200UpdateFSArith() 185 inst->SrcReg[optype][2], 2, &tfactor); in r200UpdateFSArith() 189 inst->SrcReg[optype][0], 0, &tfactor); in r200UpdateFSArith() 191 inst->SrcReg[optype][1], 1, &tfactor); in r200UpdateFSArith() [all …]
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/external/swiftshader/src/Shader/ |
D | PixelPipeline.cpp | 387 Vector4s tfactor; in blendTexture() local 411 tfactor.x = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[0])); in blendTexture() 412 tfactor.y = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[1])); in blendTexture() 413 tfactor.z = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[2])); in blendTexture() 414 tfactor.w = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3])); in blendTexture() 450 case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break; in blendTexture() 463 case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break; in blendTexture() 476 case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break; in blendTexture() 822 case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break; in blendTexture() 835 case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break; in blendTexture() [all …]
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