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Searched refs:transformFeedbackBufferMode (Results 1 – 4 of 4) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderProgram.hpp304 deUint32 transformFeedbackBufferMode; //!< TF buffer mode, or GL_NONE. member
308 ProgramSources (void) : transformFeedbackBufferMode(0), separable(false) {} in ProgramSources()
311 …ces& operator<< (const TransformFeedbackMode& mode) { transformFeedbackBufferMode = mode.… in operator <<()
DgluShaderProgram.cpp353 …DE_ASSERT((sources.transformFeedbackBufferMode == GL_NONE) == sources.transformFeedbackVaryings.em… in init()
354 if (sources.transformFeedbackBufferMode != GL_NONE) in init()
360 …sformFeedbackVaryings((int)tfVaryings.size(), &tfVaryings[0], sources.transformFeedbackBufferMode); in init()
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp162 transformFeedbackBufferMode = GL_INTERLEAVED_ATTRIBS; in Program()
1208 switch(transformFeedbackBufferMode) in applyTransformFeedback()
1260 UNREACHABLE(transformFeedbackBufferMode); in applyTransformFeedback()
1402 if(transformFeedbackBufferMode == GL_SEPARATE_ATTRIBS && in linkTransformFeedback()
1437 if(transformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && in linkTransformFeedback()
2771 transformFeedbackBufferMode = bufferMode; in setTransformFeedbackVaryings()
2834 return transformFeedbackBufferMode; in getTransformFeedbackBufferMode()
DProgram.h287 GLenum transformFeedbackBufferMode; variable