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Searched refs:transformToNormalizedDeviceSpace (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLVertexShaderBuilder.h23 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar, const char* rtAdjustName);
DGrGLSLVertexShaderBuilder.cpp17 void GrGLSLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& posVar, in transformToNormalizedDeviceSpace() function in GrGLSLVertexBuilder
DGrGLSLGeometryProcessor.cpp20 vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar, args.fRTAdjustName); in emitCode()