Searched refs:tri0 (Results 1 – 1 of 1) sorted by relevance
1583 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff() local1588 DE_ASSERT(tri0 || tri1); in computeTextureLookupDiff()1591 for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++) in computeTextureLookupDiff()1757 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff() local1762 DE_ASSERT(tri0 || tri1); in computeTextureLookupDiff()1765 for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++) in computeTextureLookupDiff()2230 const bool tri0 = nx + ny - posEps <= 1.0f; in computeTextureLookupDiff() local2235 DE_ASSERT(tri0 || tri1); in computeTextureLookupDiff()2238 for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++) in computeTextureLookupDiff()