Searched refs:trianglesToDraw (Results 1 – 2 of 2) sorted by relevance
346 uint32_t trianglesToDraw = loops * kDrawMultiplier; in glDraw() local349 while (trianglesToDraw > 0) { in glDraw()350 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); in glDraw()352 trianglesToDraw -= triangles; in glDraw()355 while (trianglesToDraw > 0) { in glDraw()356 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); in glDraw()358 trianglesToDraw -= triangles; in glDraw()
231 uint32_t trianglesToDraw = loops * kDrawMultiplier; in glDraw() local233 while (trianglesToDraw > 0) { in glDraw()234 uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush); in glDraw()236 trianglesToDraw -= triangles; in glDraw()