Searched refs:uiDisMap (Results 1 – 1 of 1) sorted by relevance
82 GLuint uiDisMap; member238 m_ShaderProgram.uiDisMap = glGetUniformLocation(m_ShaderProgram.uiId, "sDisMap"); in LoadShaders()518 glUniform1i(m_ShaderProgram.uiDisMap, 1); in RenderScene()