Searched refs:uniformAddress (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/Shader/ |
D | VertexProgram.hpp | 71 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index); 72 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int& offset);
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D | PixelProgram.hpp | 95 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index); 96 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int& offset);
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D | VertexProgram.cpp | 776 RValue<Pointer<Byte>> VertexProgram::uniformAddress(int bufferIndex, unsigned int index) in uniformAddress() function in sw::VertexProgram 788 …RValue<Pointer<Byte>> VertexProgram::uniformAddress(int bufferIndex, unsigned int index, Int& offs… in uniformAddress() function in sw::VertexProgram 790 return uniformAddress(bufferIndex, index) + offset * sizeof(float4); in uniformAddress() 800 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i)); in readConstant() 832 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, loopCounter)); in readConstant() 845 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, a)); in readConstant() 863 …case Shader::PARAMETER_CONST: a = *Pointer<Float>(uniformAddress(src.bufferIndex, src.rel.index) … in readConstant() 876 c.x = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index0), 16); in readConstant() 877 c.y = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index1), 16); in readConstant() 878 c.z = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index2), 16); in readConstant() [all …]
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D | PixelProgram.cpp | 924 RValue<Pointer<Byte>> PixelProgram::uniformAddress(int bufferIndex, unsigned int index) in uniformAddress() function in sw::PixelProgram 936 …RValue<Pointer<Byte>> PixelProgram::uniformAddress(int bufferIndex, unsigned int index, Int& offse… in uniformAddress() function in sw::PixelProgram 938 return uniformAddress(bufferIndex, index) + offset * sizeof(float4); in uniformAddress() 948 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i)); in readConstant() 980 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, loopCounter)); in readConstant() 991 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, a)); in readConstant() 1020 return *Pointer<Int>(uniformAddress(bufferIndex, var.rel.index)) * var.rel.scale; in relativeAddress()
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