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Searched refs:uniformAddress (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Shader/
DVertexProgram.hpp71 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index);
72 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int& offset);
DPixelProgram.hpp95 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index);
96 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int& offset);
DVertexProgram.cpp776 RValue<Pointer<Byte>> VertexProgram::uniformAddress(int bufferIndex, unsigned int index) in uniformAddress() function in sw::VertexProgram
788 …RValue<Pointer<Byte>> VertexProgram::uniformAddress(int bufferIndex, unsigned int index, Int& offs… in uniformAddress() function in sw::VertexProgram
790 return uniformAddress(bufferIndex, index) + offset * sizeof(float4); in uniformAddress()
800 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i)); in readConstant()
832 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, loopCounter)); in readConstant()
845 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, a)); in readConstant()
863 …case Shader::PARAMETER_CONST: a = *Pointer<Float>(uniformAddress(src.bufferIndex, src.rel.index) … in readConstant()
876 c.x = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index0), 16); in readConstant()
877 c.y = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index1), 16); in readConstant()
878 c.z = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index2), 16); in readConstant()
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DPixelProgram.cpp924 RValue<Pointer<Byte>> PixelProgram::uniformAddress(int bufferIndex, unsigned int index) in uniformAddress() function in sw::PixelProgram
936 …RValue<Pointer<Byte>> PixelProgram::uniformAddress(int bufferIndex, unsigned int index, Int& offse… in uniformAddress() function in sw::PixelProgram
938 return uniformAddress(bufferIndex, index) + offset * sizeof(float4); in uniformAddress()
948 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i)); in readConstant()
980 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, loopCounter)); in readConstant()
991 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, a)); in readConstant()
1020 return *Pointer<Int>(uniformAddress(bufferIndex, var.rel.index)) * var.rel.scale; in relativeAddress()