Searched refs:uniformBlock (Results 1 – 5 of 5) sorted by relevance
19 } uniformBlock;23 gl_Position = uniformBlock.uniformMember;64 } uniformBlock;68 o_color = uniformBlock.uniformMember;85 } uniformBlock;89 gl_Position = uniformBlock.uniformMember;130 } uniformBlock;134 o_color = uniformBlock.uniformMember;151 } uniformBlock;155 gl_Position = uniformBlock.uniformMember;[all …]
401 const UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in getActiveUniformBlockiv() local406 *params = static_cast<GLint>(uniformBlock.dataSize); in getActiveUniformBlockiv()409 …*params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0… in getActiveUniformBlockiv()412 *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size()); in getActiveUniformBlockiv()416 …for(unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size()… in getActiveUniformBlockiv()418 …params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]); in getActiveUniformBlockiv()423 *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader()); in getActiveUniformBlockiv()426 *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader()); in getActiveUniformBlockiv()440 const UniformBlock &uniformBlock = *uniformBlocks[blockIndex]; in getUniformBlockIndex() local441 if(uniformBlock.name == baseName) in getUniformBlockIndex()[all …]
717 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const UniformBlock& uniformBlock) in collectUniqueBasicTypes() argument719 for (UniformBlock::ConstIterator iter = uniformBlock.begin(); iter != uniformBlock.end(); ++iter) in collectUniqueBasicTypes()
766 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const UniformBlock& uniformBlock) in collectUniqueBasicTypes() argument768 for (UniformBlock::ConstIterator iter = uniformBlock.begin(); iter != uniformBlock.end(); ++iter) in collectUniqueBasicTypes()