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Searched refs:uniformBuffers (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.hpp196 virtual void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
DPixelProcessor.hpp197 virtual void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
DVertexProcessor.cpp185 void VertexProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) in lockUniformBuffers() argument
190 uniformBuffers[i] = uniformBufferInfo[i].buffer; in lockUniformBuffers()
DPixelProcessor.cpp153 void PixelProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) in lockUniformBuffers() argument
158 uniformBuffers[i] = uniformBufferInfo[i].buffer; in lockUniformBuffers()
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp1140 void Program::applyUniformBuffers(BufferBinding* uniformBuffers) in applyUniformBuffers() argument
1183 …fferBindingIndex, (index != -1) ? uniformBuffers[index].get()->getResource() : nullptr, (index != … in applyUniformBuffers()
1185 …fferBindingIndex, (index != -1) ? uniformBuffers[index].get()->getResource() : nullptr, (index != … in applyUniformBuffers()
DProgram.h176 void applyUniformBuffers(BufferBinding* uniformBuffers);
DContext.h402 BufferBinding uniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; member
DContext.cpp1253 mState.uniformBuffers[index].set(bufferObject, offset, size); in bindIndexedUniformBuffer()
2395 const BufferBinding& uniformBuffer = mState.uniformBuffers[index]; in getUniformBufferiv()
3014 programObject->applyUniformBuffers(mState.uniformBuffers); in applyShaders()