Searched refs:uniformBuffers (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | VertexProcessor.hpp | 196 virtual void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
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D | PixelProcessor.hpp | 197 virtual void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
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D | VertexProcessor.cpp | 185 void VertexProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) in lockUniformBuffers() argument 190 uniformBuffers[i] = uniformBufferInfo[i].buffer; in lockUniformBuffers()
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D | PixelProcessor.cpp | 153 void PixelProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) in lockUniformBuffers() argument 158 uniformBuffers[i] = uniformBufferInfo[i].buffer; in lockUniformBuffers()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 1140 void Program::applyUniformBuffers(BufferBinding* uniformBuffers) in applyUniformBuffers() argument 1183 …fferBindingIndex, (index != -1) ? uniformBuffers[index].get()->getResource() : nullptr, (index != … in applyUniformBuffers() 1185 …fferBindingIndex, (index != -1) ? uniformBuffers[index].get()->getResource() : nullptr, (index != … in applyUniformBuffers()
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D | Program.h | 176 void applyUniformBuffers(BufferBinding* uniformBuffers);
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D | Context.h | 402 BufferBinding uniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; member
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D | Context.cpp | 1253 mState.uniformBuffers[index].set(bufferObject, offset, size); in bindIndexedUniformBuffer() 2395 const BufferBinding& uniformBuffer = mState.uniformBuffers[index]; in getUniformBufferiv() 3014 programObject->applyUniformBuffers(mState.uniformBuffers); in applyShaders()
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